Context : Interactivity class, Semester 4, ingénieur IMAC
Team : Jules Fouchy
Project : Public transport is about waiting. Young and old, families, students… We wait. What if we could spend this time having fun and, above all, learning? The Arcade Terminal of Photography allows you to discover the basics of image editing, algorithms and underlying mathematical operations. An arcade terminal with a vintage design that appeals to the nostalgia of seniors and attracts young curious people. Three possibilities are available to you: Take a picture with the built-in camera, choose a photo from the gallery or start the editing challenge. Then all you have to do is indicate the time you have to wait and off you go! Luminosity, contrast, saturation, temperature… Play with the pixels by moving the sliders! You visualize live, and at several scales, the transformations you bring to the image. Learn more about image processing with more or less in-depth explanations at each step of your edition. You can then save your settings so that other users can use them, browse what others have done before you, take photos, save them, share them …In the age of images, waiting for the train has never been so fun and educational.
STORYBOARD
Pablo and Amina go to Munich to visit friends with their two children Tristan and Phoebe. They arrive at the Paris-Est train station but their train is announced with a 40 minute delay.
Pablo and Amina go to Munich to visit friends with their two children Tristan and Phoebe. They arrive at the Paris-Est train station but their train is announced with a 40 minute delay.
The two children, aged 10 and 13, can't stand the wait. Pablo notices an arcade terminal similar to those of his generation and invites his children to go and play there to wait.
The two children, aged 10 and 13, can't stand the wait. Pablo notices an arcade terminal similar to those of his generation and invites his children to go and play there to wait.
The children see three menus and the third one sounds like a game. The click on it out of curiosity.
The children see three menus and the third one sounds like a game. The click on it out of curiosity.
They are then asked to choose a game duration. Since they are not quite sure about this whole machinery yet they decide to give it a go for 10 minutes.
They are then asked to choose a game duration. Since they are not quite sure about this whole machinery yet they decide to give it a go for 10 minutes.
The image on the left seems a bit dull compared to the other one and it reminds Tristan of the pictures he likes to take with his toy camera. He starts wondering how such an improvement is even possible.
The image on the left seems a bit dull compared to the other one and it reminds Tristan of the pictures he likes to take with his toy camera. He starts wondering how such an improvement is even possible.
When the game starts the children discover a few parameters, some sounding more mysterious than others, and they start playing with the values.
When the game starts the children discover a few parameters, some sounding more mysterious than others, and they start playing with the values.
After some time, they start to understand what each of them does. Phoebe then notices the information buttons. She clicks on the one for temperature and some explanations pop up about the parameter and how it interacts with the others.
After some time, they start to understand what each of them does. Phoebe then notices the information buttons. She clicks on the one for temperature and some explanations pop up about the parameter and how it interacts with the others.
With the explanations and the understanding they built, the children finally achieve the effect ! Proud of them, they tell their parents to come take a look. Pablo and Amina start being intrigued and launch another challenge themselves. . .
With the explanations and the understanding they built, the children finally achieve the effect ! Proud of them, they tell their parents to come take a look. Pablo and Amina start being intrigued and launch another challenge themselves. . .

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